Home DEVLOG · COMPLETE ARCHIVE

Every transmission, sorted newest first.

6 entries so far.

  1. [R1] VIDEO

    Devlog 03 — Marketing front + R1 audit

    Ship the marketing site, kick off the R1 codebase audit, and walk through the module-by-module classification matrix.

    Watch · 12 min →
  2. [R1] BUILD

    Internal build · jam-mode playtest scene

    Isolated playtest scene with a 3-day terraforming loop, fuel-gated machines, and the new build-mode reticle. Available to Patrons.

    Build · v0.4.0 →
  3. [R0] POST

    Vision pivot — terraforming first

    The open-world ARPG framing is retired. Aftercode is now Planet Crafter × Satisfactory × Riftbreaker, threaded together by storms and the Earth Beacon endgame.

    Read · 6 min →
  4. [R0] POST

    Three loops, one world

    Locked in the three pillars — terraform, build, defend. Each is a full loop on its own; the magic is the overlap. Notes on why this shape.

    Read · 8 min →
  5. [R0] VIDEO

    Devlog 02 — Why a solo dev picked terraforming

    A walk-through of the design space narrowing — open-world ARPG → survival → terraforming-first — and what each iteration taught me before the pivot.

    Watch · 9 min →
  6. [R0] POST

    Notes on top-down ARPG combat in 2026

    Reading Riftbreaker, Helldivers 2, Torchlight 3 and asking what the right combat shape for Aftercode is. Spoiler: 2-5 hits per fight, lots of tools.

    Read · 11 min →