Every transmission, sorted newest first.
6 entries so far.
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Devlog 03 — Marketing front + R1 audit
Ship the marketing site, kick off the R1 codebase audit, and walk through the module-by-module classification matrix.
Watch · 12 min → -
Internal build · jam-mode playtest scene
Isolated playtest scene with a 3-day terraforming loop, fuel-gated machines, and the new build-mode reticle. Available to Patrons.
Build · v0.4.0 → -
Vision pivot — terraforming first
The open-world ARPG framing is retired. Aftercode is now Planet Crafter × Satisfactory × Riftbreaker, threaded together by storms and the Earth Beacon endgame.
Read · 6 min → -
Three loops, one world
Locked in the three pillars — terraform, build, defend. Each is a full loop on its own; the magic is the overlap. Notes on why this shape.
Read · 8 min → -
Devlog 02 — Why a solo dev picked terraforming
A walk-through of the design space narrowing — open-world ARPG → survival → terraforming-first — and what each iteration taught me before the pivot.
Watch · 9 min → -
Notes on top-down ARPG combat in 2026
Reading Riftbreaker, Helldivers 2, Torchlight 3 and asking what the right combat shape for Aftercode is. Spoiler: 2-5 hits per fight, lots of tools.
Read · 11 min →